Children’s Hospital Digital Signage Usage.
Hospitals are a place most people would avoid, so having a child in hospital is a daunting thought for any parent, or guardian. However providing a pleasing atmosphere will certainly help lift the spirits of patients and staff, providing a worthwhile initiative in the form of a spectacular interactive video wall for anyone to ‘play’ with.
It inspires, amazes and enthralls people and with little or no computer or art skills can provide hours of entertainment, whilst giving an educational element, reported DigitalSignageToday.
Digital signage software.
Of course, this depends on the software package, but it’s the screens attributes which bring the hospital wall to life. From an underwater scene to a trip into space, and beyond….
Imagination knows no bounds. The digital signage video wall brings people together in an otherwise awkward situation where they may never have met. Much of the funding for a project can be raised by private donations, public awareness campaigns and government or big business investment.
It is designed as a stage set, in a very theatrical fashion and as it is interactive, there are no special skills required to partake in it. Every one has equal participation, and naturally it is without boundaries as far as race, creed, colour, ethic back ground and religion – or any other demographic.
One project, in particular, was launched at a Children’s facility in Wilmington, Delaware, USA, where a 50 foot wide screen by 9 foot high video wall was installed. This incorporated ‘gesture interaction technology’, allowing a large number of children (and adults too!) to interact with the software. In this case it was an on-screen landscape of flora and fauna. The tiled screen was brought to life in a riot of colour, text and graphics – something for everyone. The atmosphere, reported by staff, demonstrated how effective and positive the electronic screen had been – a well worthwhile investment.
It is seen as a diversion to the anxiety patients and their parents face, as even fairly common or regular medical routines are required. And then there are long term patients in care, where a break from the medical procedures is a welcome distraction. Feedback from the hospital’s management, staff of; doctors, nurses, therapists and child care specialists and of course children, has been very encouraging. Many of these professionals had a part to play in the development of the project, as they spend a lot of time with children they could suggest inclusions to offer therapies – occupational and physical, rehabilitation after operations, broken limbs and traumas. As the interactive video wall had gesture recognition, specific motions and movements could be incorporated as part of the designed program. It became enthralling play, masking the underlying objective of rehabilitation, wellness and reducing anxiety.
Technology knows no bounds – with high definition screens, sharp contrast and flawless imagery, even children; who are the worst critics, are expecting to see exceptional technology.